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RimWorld | |
---|---|
Developer(s) | Ludeon Studios |
Publisher(s) | Ludeon Studios |
Designer(s) | Tynan Sylvester [1] |
Programmer(s) | |
Artist(s) |
|
Composer(s) | Alistair Lindsay[2][3] |
Engine | Unity |
Platform(s) | Microsoft Windows, macOS, Linux |
Release | October 17, 2018 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
Jul 21, 2016 Steel is a very important resource in RimWorld as you work to expand your space colony. Here's how you can get some in the game. RimWorld is an indie space colony management game developed by Ludeon Studios, a Montreal-based game studio founded by Tynan Sylvester. The current stable version is 1.1.2554. For info on all releases, see the Ludeon development blog. Please visit the Community Portal, the. I’m stoked to announce that the next version of RimWorld, Alpha 14, will be released on Steam Early Access on July 15, 2016. You can add it to your Steam wish list on the RimWorld Steam page. On Steam, the game will have full Workshop support, for sharing mods and scenarios. It will also support Steam Cloud.
RimWorld is an indie top-down construction and management simulation video game by Montreal-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013,[4] and was officially released on October 17, 2018.
Plot[edit]
The futuristic plot originally revolved around three characters[5] being stranded on a planet located in the frontiers of known space (a 'rim world'), where their space liner crashed.[6] The game is set in a universe where faster-than-light travel and superluminal communication are impossible, making large galactic empires inherently unfeasible.
As time goes on, more characters will join the colony. They can either join of their own free will, or they can be taken prisoner and talked into joining the colony. Like starting characters, they have a random set of traits generated by the game's machine.
The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead. However, players are given the choice to continue to play, as it's possible to wait for a wanderer to take up residence in the ruins of the colony and continue the game.
Gameplay[edit]
The objective of the game is to ensure the survival of a colony of people, fighting against various environmental and/or internal events. Much of the difficulty as well as the critical acclaim for the game come from its unpredictability, through randomly generated events, and its extensively designed and customizable world. As the game progresses events become progressively harder and the player can unlock more advanced technology through research. The game has a top-down, two-dimensional view.
Random Event Generation - Storytellers[edit]
During the set-up of a game-round, the backstory, medical conditions, capabilities and certain personality traits of the characters are randomly generated, but players may opt to re-randomize those traits indefinitely.
In-game events are randomly generated by an AI storyteller[7], which is central to gameplay; game difficulty, event difficulty and difficulty progression depend on its settings. The game suggests three preconfigured AI storytellers, all of which have changeable difficulty settings:
Rimworld (2016) Wiki
- Cassandra Classic steadily increases the difficulty of the game by increasing the difficulty of negative events as the time passes.
- Phoebe Chillax gives large periods of peace between negative events, but these are still challenging to the player if set on a high difficulty.
- Randy Random provides gameplay with unpredictable events occurring at random intervals. The level and frequency of negative events are randomly generated and can occur at any time.
Events can be good (for example, a wanderer joins the colony), neutral (travellers passing through the area) or bad (a pirate raid, solar flare, etc.).
When choosing a story teller the player also chooses what save mode and difficulty to play on. There are 6 different difficulties ranging from peaceful to merciless. These influence the severity and frequency of events as well as the good, neutral, bad balance of events.
The game also has two modes for saving the game that needs to be chosen. One mode, called commitment mode, only lets the player save and exit the game making the choices made for each random event permanent. The other mode allows saving and loading anytime during the game allowing the player to experience multiple ways to respond to the event given.
Characters[edit]
Rimworld (2016) Review
Management of each character's psyche is a crucial aspect of gameplay.
The characters' stability is represented by a mood meter, affected by basic or complex needs. Characters require food, rest and shelter but will also request a place to sit while eat, well made and undamaged clothes, or enough time for recreation like stargazing, cloud watching or playing chess. If needs are left unmet, characters may undergo 'mental breaks' such as going into a broken daze or even going berserk and attacking other characters.
With the release of Alpha 13 on April 6, 2016, a new social aspect to the game was introduced. Characters were given the ability to have social relationships with each other, and an opinion system was introduced.[5] These relationships can benefit or detract from the needs and joys of a character, as poor social relationships may result in fights.[8]
In-game animals may also be controlled by the player, after being domesticated or tamed. Certain animals may be taught commands, which vary from simply obeying its master to defending them if attacked to occasionally deciding to carry and store items.
Technological Progress[edit]
Another large aspect of game-play is technological progression. Early on players may harness electricity, which unlocks a plethora of machines and increases the colony's efficiency. However, players are then forced to find ways to generate electricity, including wind turbines, solar panels, or geothermal power stations. More technological progress is achieved through the research mechanic. By devoting time and personnel to research, players may unlock new advancements like medicine, advanced weaponry, or mild-altering substances.
Combat[edit]
Players may be forced into several combative events. For example, during a pirate attack, the player will have to defend the colony by either drafting the characters or by building defensive mechanisms around the colony. Such defensive measures may include traps and automated turrets.
Starvation[edit]
Characters in the game need constant nourishment. One of the challenges of a larger colony is finding a way to feed all the colonists. Players may combine hunting, farming, and animal husbandry to meet the colonist's needs. Animals can be lured and tamed with food, but there is a small chance the animal will attack the tamer instead. Eleven animals were added including elephants, two breeds of dog, cows, chickens, boomrats (small animals that explode and set fires upon death), and others. Reproduction, a feature that was highly requested by players, was also added, allowing the player much more freedom in managing their animal populations.[9]
Colonization[edit]
On December 20, 2016, Alpha version 16 'Wanderlust' was released. Many new features were added regarding the world map; these included: changing the world to be spherical, time-zones, factions now starting with many bases, the ability to travel the world, the ability to set up multiple colonies, world generation, and world generation parameters. It is possible for players to attack other bases and plunder resources from them, angering the attacked faction in the process.[10]
Modifications[edit]
Players are able to install modifications distributed via the Steam Workshop, the games official forums, or other distribution sites.
Reception[edit]
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The game has been favourably compared to other difficult management-survival games such as Dwarf Fortress.
Accolades[edit]
In 2016 RimWorld was voted Indie DB's 'indie of the year'.[19] In 2018 Rimworld was voted Steam's Top User-Rated Game[20], from all categories. The game was nominated in 2019 for the category of 'Strategy/Simulation Game of the Year' at the 22ndD.I.C.E. Awards.[21][22]
Gender controversy[edit]
According to a November 2016 article by Rock, Paper, Shotgun reporter Claudia Lo, decompiled code for RimWorld defines strict gender roles: no straight women exist in this game; women are eight times less likely to to try and start a romance; women might prefer old men and men may prefer young women. The developer defended by saying the game was just an early access and the code is not final.[23] Whether the behavior is present in current versions of RimWorld is unknown.
Development[edit]
On February 24,2020 the first DLC was released with the 1.1 update[24].
Rimworld (2016) Base
This DLC was titled Royalty and introduced:
- Royalty titles
- Psychic Powers
- More Quests
- Mech Clusters
- New Imperial Technology
- New Music
References[edit]
Rimworld 2019 Summer Sale
- ^RimWorld by Tynan Sylvester — Kickstarter
- ^'Ludeon Studios - Studio'. Ludeon Studios. Archived from the original on 2018-02-25. Retrieved 2 April 2017.
- ^'Ludeon Studios − RimWorld soundtrack available on Steam'. Retrieved 2019-05-08.
- ^'RimWorld'. Kickstarter. Retrieved 2019-05-08.
- ^ ab'RimWorld alpha 13 released, massive update to the really cool colony builder'. GamingOnLinux. Retrieved 2017-10-31.
- ^'RimWorld - sci-fi colony sim'. rimworldgame.com. Retrieved 2017-07-05.
- ^How RimWorld Generates Great Stories | Rock Paper Shotgun
- ^'Ludeon Studios − Alpha 13 – Trapped With Your Ex released!'. ludeon.com. Retrieved 2017-10-31.
- ^'RimWorld Alpha 12 – Animal Taming released'. Ludeon Studios.
- ^Donnelly, Joe (2016-12-21). 'RimWorld's extensive Wanderlust update adds spherical planetary exploration'. PC Gamer. Retrieved 2019-05-08.
- ^'RimWorld'. Metacritic. Archived from the original on 2019-05-05. Retrieved 2020-03-04.
- ^'RimWorld レビュー'. IGN Japan (in Japanese). 2018-11-11. Archived from the original on 2019-05-13. Retrieved 2019-05-13.
- ^Gloria H. Manderfeld (2018-10-26). 'RimWorld im Test - Kannibalen im Weltraum'. Gamestar. Archived from the original on 2019-06-24. Retrieved 2020-03-04.
- ^Anna Blackwell (2018-10-18). 'Review: Rimworld'. Strategy Gamer. Archived from the original on 2020-03-04. Retrieved 2020-03-04.
- ^Sam Greer (2019-01-08). 'RimWorld Review'. PC Gamer. Archived from the original on 2019-10-08. Retrieved 2020-03-04.
- ^Simon Brown (2019-01-09). 'RimWorld Review'. GameGrin. Archived from the original on 2019-05-30. Retrieved 2020-03-04.
- ^Sebastian Purtak (2018-10-23). 'Recenzja gry RimWorld – największa wada? Wciąga jak bagno!'. GRYOnline (in Polish). Archived from the original on 2019-04-13. Retrieved 2020-03-04.
- ^Sergio Brinkhuis (2018-11-10). 'RimWorld Review - The game that keeps giving'. Hooked Gamers. Archived from the original on 2019-05-30. Retrieved 2020-03-04.
- ^'Players Choice Indie of the Year 2016 feature'. Indie DB. Archived from the original on 2018-03-07. Retrieved 2020-03-04.
- ^'RimWorld Becomes Steam's Top User-Rated Game of 2018 -'. mxdwn Games. 2019-01-07. Retrieved 2020-02-18.
- ^Makuch, Eddie (2019-01-10). 'God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees'. GameSpot. Retrieved 2019-01-14.
- ^'D.I.C.E. Awards By Video Game Details'. 2019-05-08.
- ^Hall, Charlie (4 November 2016). 'RimWorld's sexuality problem leads to 'witch hunt,' says developer'. Polygon.
- ^'Rimworld 1.1 update'. 2020-02-24. Retrieved 2020-03-05.