Particles For Cocos2d 2.4.4

  1. Particles For Cocos2d 2.4.4 Windows 10
  2. Particles For Cocos2d 2.4.4 Mac
  3. Particles For Cocos2d 2.4.4 For Pc
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Jun 21, 2011  ‎Create professional Cocos2d particle emitters for iOS and macOS. 'I have been making console games for 12 years and this puts some of the particle editors I have seen to shame.' - Mac App Store review. Customize over 35 emitter properties by using the.

new Particles(game)

Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.

Parameters
NameTypeDescription
gamePhaser.Game

A reference to the currently running game.

Source code: particles/Particles.js (Line 14)

Classes

Arcade
For

Public Properties

emitters : Object

Source code: particles/Particles.js (Line 24)

game : Phaser.Game

A reference to the currently running Game.

Source code: particles/Particles.js (Line 19)

ID : number

Source code: particles/Particles.js (Line 30)

Public Methods

add(emitter) → {Phaser.Emitter}

Adds a new Particle Emitter to the Particle Manager.

Parameters
NameTypeDescription
emitterPhaser.Emitter

The emitter to be added to the particle manager.

Returns

The emitter that was added.

Source code: particles/Particles.js (Line 36)

remove(emitter)

Removes an existing Particle Emitter from the Particle Manager.

Parameters

Particles For Cocos2d 2.4.4 Windows 10

NameTypeDescription
emitterPhaser.Emitter

The emitter to remove.

Source code: particles/Particles.js (Line 50)

<internal>update()

Particles For Cocos2d 2.4.4 Mac

Called by the core game loop. Updates all Emitters who have their exists value set to true.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: particles/Particles.js (Line 61)

Particles for Cocos2d 2.4.4

Developer: Tunabelly Software Inc.

Description

Create professional Cocos2d particle emitters for iOS and macOS.

Particles For Cocos2d 2.4.4 For Pc

For

“I have been making console games for 12 years and this puts some of the particle editors I have seen to shame.” – Mac App Store review

• Customize over 35 emitter properties by using the sliders or fine tune it with exact numbers.
• Saves emitters in the standard Cocos2d plist format which can be easily imported into apps and games.
• Choose where the emitters are stored so they can be quickly integrated into a build workflow.
• Import existing emitters for easy modification.
• Change start and end colors, preview with a background or use a custom texture for the particles.
• Go fullscreen to really see them in action.

We offer quick and easy support. If you have any issues, please email [email protected]

————–

What customers are saying:

“Very useful for creating particle emitters for iOS Apps” – Tyrone Mills
“Import and use in cocos2d is really easy and worked without problems.” – Cocos2d User
“Better than any of the other ones I’ve tried, and cheaper” – RossAndrews
“Brilliant to use” – Steven Gradidge

Tunabelly Software Inc. Web Site . Particles for Cocos2d Support
Particles For Cocos2d 2.4.4

What’s New in Version 2.4.4

Issue where the start/end colours may not be set correctly.
Added feature to allow unlimited values for certain text fields (ex: duration, number of particles, etc).
Updated toolbar icons for a more consistent look.

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